![]() I'm ambivalent about the storyline, given how much it drives games like these, and yet often seems to be their weakest point. While different, and not quite something I'd normally endorse, it seems to be a good variation on the traditional horror adventure scheme, and works well. Equipped with a 'panic meter' that increases depending on what frights you've encountered, you can't lose the game unless your character panics, and is then struck by an enemy. ![]() ![]() Instead of relying on health, weaponry, and any number of other tired conventions, Clocktower 3 uses a small variety of items, a single real weapon, and a bottle of holy water capable of halting enemies and solving puzzles. Clocktower 3 isn't what I'd call an overly original concept, but the gameplay to be found here is different enough from the norm for my liking. ![]()
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